How a drop works
1. The scheduler (or an admin, or another resource) picks a tier and a zone.
2. Everyone gets a notification and a manifest card. A cargo plane comes in.
3. The crate is released, drifts down under a chute and lands.
4. Blip behaviour depends on the tier: cheap crates are marked exactly, better crates only show a scrambled search radius until the transponder unlocks.
5. Players open the crate through a timer or the signal-lock minigame. Contents are handed out server side, stack by stack, until the crate is empty.