**Provably fair** | Every roll is `sha256(serverSeed:clientSeed:nonce)`. The player holds the hash of the server seed *before* opening and the seed itself afterwards, and the Fairness tab replays any pull with SubtleCrypto. A real SHA-256 ships in `shared/sha256.lua`, nothing here is decorative.
**CS:GO-style reel** | A weighted 60-tile roulette that ticks per tile, lands off-centre and reveals with a rarity-tinted card. Bulk opens flip a staggered card grid instead. Sound is synthesised in the page, so the resource ships no audio files.
**Autodetection everywhere** | Framework, inventory (8 supported), target (`ox_target` / `qb-target` / built-in draw text), notifications, progress bars, garage handler and Discord role provider are all probed. Pin any of them in the config if your server is unusual.
**Five stackable tiers** | Perks are data, not code: coin/daily/salary multipliers, crate luck, shop discount, cooldown, queue priority, garage slots, bulk size, gift limits. Read any of them from another resource with one export.
**Luck, pity and dupe protection** | Luck banks up per opening and shifts probability mass off the two lowest rarities. Pity guarantees a rarity after N misses. Unique rewards you already own reroll or convert to coins.
**Silent Coins** | A premium currency earned from crates, dailies and duplicates, spendable in the coin shop, giftable, buyable with in-game money with per-day caps enforced from the ledger, not from memory.
**Daily streaks + tier stipends** | A seven-day loop with a grace window, plus a recurring parcel per tier. Both are claim-on-demand, so a full inventory never loses a reward.
**Redeem codes** | `/vipcode` or the `CreateCode` export. Global and per-player use limits, expiry, brute-force rate limiting, and a failed grant hands the use straight back.
**Leaderboards + live feed** | Luckiest, most opened and rarest pulls, rebuilt on a timer and served from memory. Notable pulls tick into every open menu in real time.
**Priority queue** | `exports.silent_vip:GetQueuePriority(license)` and a replicated state bag, resolved during `playerConnecting` so your queue can read it before the player loads.
**Nine-page NUI** | Dashboard, crates, coin shop, daily, codes, gifting, history, leaderboard, fairness. Dark and light themes, English and Hungarian, no `backdrop-filter` anywhere (it renders as a black box in FiveM).
**DOCS at https://silentscripts.shop/**